Presentation |
Algorithms: Skeuomorphs, Spandrels, and De-Simulations |
Garnet Hertz |
DVAS |
Presentation |
Design Algorithms and Methodologies of Reuse in the Media Arts |
Garnet Hertz |
DVAS |
Presentation |
Contexts for Contemporary 3D Practice: Arts, Technology and D.I.Y. Culture |
Garnet Hertz |
DVAS |
Presentation |
Design Algorithms: Skeuomorphs, Spandrels, and De-Simulations |
Garnet Hertz |
DVAS |
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Acknowledgements |
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WTF? SDK |
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WTF?! |
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DinoQuest Online |
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SPEW: Real Time Data Games |
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yuzo-6/26/09 |
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Sea Floor Simulation |
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Asthma World |
kari |
DVAS, OpenSim, Game Lab |
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kari |
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Biblio |
The MIT Press Series - Acting with Technology |
bonnie |
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